Status Effects
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Revision as of 06:55, 16 June 2014 by Xhamon (Talk | contribs) (Updated with info provided in help menu in-game (F1) v1.68)
Status buffs |
|
|---|---|
| Name | Description |
| Increases healing received by 20%. (Or cancels Curse.) | |
| Increases physical Attack power by 20%. (Or cancels Weaken.) | |
| Prevents Sleep, Stun(allegedly) and Confuse ailments. | |
| Increases physical Defense power by 20%. (Or cancels Soften.) | |
| Healing over time effect. | |
| Field buff that reduces the chance of random encounters in lower level areas. | |
| Doubles Agility for turn order calculations; Agility is not otherwise affected. (Or cancels Slow.) | |
| Reduces all elemental damage the target receives by 30%. | |
| Vanished | Causes incoming non-ability-based attacks to miss (often). |
Status ailments |
|
|---|---|
| Name | Description |
| Inflicts damage every round. | |
| Causes outgoing non-ability-based attacks to miss (often). | |
| Chance to skip turns or attack allies while active. | |
| Reduces healing received by 55% and halves Luck. (Or cancels Bless.) | |
| Inflicts damage every round and persists after battle. | |
| Skip all turns while active. | |
| Halves Agility for turn order calculations; Agility is not otherwise affected. (Or cancels Speed.) | |
| Decreases physical Defense power by 30%. (Or cancels Harden.) | |
| Skip next turn. | |
| Decreases physical Attack power by 10%. (Or cancels Empower.) | |
Damage over time effects |
|
|---|---|
| Name | Description |
| Non-elemental DoT effect. | |
| Non-elemental DoT effect. | |
| Non-elemental DoT effect. Heals the caster of the Leech spell with the target's lost HP. | |
| Ice DoT effect. | |
| Fire DoT effect. | |
| Storm DoT effect. | |
NOTES:
- All DoT effects can all be stacked with others (not the same one twice).
- DoT effects are not removed by abilities that clear all status ailments, like the Cleric's Cleanse skill tree.